This first thing that I'm going to say is that I love GTA
IV. I know that I'm not the only one, as this game is getting nothing but
praise. While the game is quite amazing, it's not perfect. In fact, I know many
people that just pain don't like it.
In my group of friends, only a few of us are 'hardcore' gamers. Those
friends of mine that fall closer to the 'casual' group of gamers are quite
divided on the game. It's these type of people that have opinions that really
matter, as I think they are the closest to 'unbiased' as you can get. They
have no real allegiance; while they don't hate games they don't love them all
either. They usually come to a game with a fresh outlook, and if on the surface
it's just more of the same - they won't like it.
So in no particular order I'm going to outline some things that I think the
'average' gamer would pick out as reasons not to like the game.
Multiplayer is Awkward.
The first thing that I usually mention to people that haven't played GTA IV
yet is that the multiplayer is pretty damn fun. However, after clocking a few
hours online it's become far less appealing to me. First off, the menu to get
online is on your in-game cell phone. While this is cool the first couple
times, after getting kicked out or leaving a game and being sent back to the
single player world, the loading times get frustrating. And being 'hidden' in
the cell phone menu causes some to not even to know how to get into
multiplayer! (I've had two friends ask me this.)
Organizing games with your friends is also a pain. While the party system
lets you easily set up your first game (you're given a open world to join
before you launch off with your group to find a game), continuing onto a second
or third game with the same people requires you to exit back into the single
player, start a party game and send out invites all over again.
Two paragraphs and I haven't even mentioned the quality of people you'll
meet online. While this isn't a direct problem with the game itself, it still affects
gameplay. Now I haven't played online with the PS3 yet, but on Live, I wish you
luck organizing anything. 'Free mode' sound awesome in theory, but after
actually getting online to try it you'll find it is nothing more but
deathmatch. The targeting system doesn't help in this regard, as it will
prioritize other players over anything else. Even if you manage to get a few
friends together in a party (see above) you'll always have the rest of the
server filled with teenagers killing you as you try to run from the cops with
your best mate.
Simplified Content
In making the transition from GTA 3: San Andreas to GTA IV, many things where
cut and more was changed. Overall, the changes were for the better. The game is
much more streamlined, and it plays very smoothly. Features such as the new police
search area were much welcomed and really make the wanted system make more
sense. However, this streamlining comes at a cost. No longer can you run around
with two hundred different weapons ranging from chainsaws to dildos and be at a
five star wanted level fighting tanks thirty seconds into your killing spree.
In fact, even with a nice bulletproof vest, it takes some serious skill
to get over four stars. I've tried a few times, only getting four stars a hand
full of times. While I'm not even half way through the game yet, I'm noticing
the police are much more ruthless and that new six star target is a distant
goal.
But why is this a problem? Some people don't really care about the story.
All they want from GTA is to be able to sit down and cause some chaos. GTA IV
makes you work much harder for that chaos. Piling up ten cars and blowing them
up for a barricade and holding off the police for hours on end is no long as
variable. Even just the simple change of the cars not blowing up from too much
impact damage could disappoint some fans of the older games. While GTA IV is
still quite clearly GTA, this time around it's much different game.
Hypocritical Main Character
Very early in the game I noticed something different about Nico, the main
character. He quite vocally opposed blindly following orders. He talks about
understanding the reasons behind anything he's asked to do on multiple
occasions and I began to seriously like the character. All too often in games
you are left to 'walk the path' the developers have left for you. Sure in many
games you are given options, but it still always boils down to a NPC asking you
to do something, and then you go do it. In fact, games are starting to touch on
that very realization. I wasn't
expecting anything groundbreaking in this respect from GTA IV, but when Nico
was saying these things I thought we would be seeing a little more than "I
want you to kill X character." and then having me running over to take
care of it. In fact, the things Nico was saying blatantly said he was not going
to do that. However shortly after, we have the first person asking Nico to kill
someone, we happily turn around and go take care of it - no questions asked.
And so far, this hasn't changed throughout the game, which I found to be hugely
disappointing.
Sprinting
Mechanic Hurts your Thumb…Like, a Lot
What made them think rapidly tapping the A button to sprint was a good idea?
Why couldn't they take advantage of 'new technology' like the pressure sensitive
sticks? Every time I am trying to chase down a car on foot, I feel like I'm
playing Long Jump on NES Track and Field (that's not a good thing). This
wouldn't be such an issue if you didn't have to do it so often! Anyone that has
played a GTA game before knows that sometimes, to get a car you want or even
any car for that matter, you have to run down the middle of the street like a
madman. This hasn't changed in GTA IV. In fact, the area that has me replaying
missions the most has very few cars on the streets most times. This leaves me
running to a more populated area quite often, mashing the A button as I go.
I could continue with many other problems I’ve noticed, some
even more serious than those listed above, but they are things the average
gamer wouldn’t take issue with. If you’re
ready to argue against anything I’ve brought up in this article, remember one
thing; I’ve written this article from what I think the casual gamer would
see. Chances are if you’re reading this site, you don’t fall into that category.